I know it's a year old, but I just noticed RedRaven's post asking about my workflow so I thought I would share it with you guys. I hope you find it helpful (sorry no pics, as the entire scene and its contents are on an old computer) 1) Inspiration. I don't just out of the blue decided to work on something, it's usually…
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Hello, My name is David Tse and I am creating a zombie survival fps that is set in a procedurally generated open world. I graduated from high school last year(may 2012) and made it a few months in college before I decided to drop out and create a new game company called Subsurface Games. Survive is a true open world zombie…
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I used the Tonemapper and this image isn't clipped :/ But I think the BPR Method will work. Using the Depth Map as Height Map? Isn't there a way to create brushes? Yeah, of course! Creating a great 8k Brush. Thanks for your tip!
this is really insane, great job! I'm currently working on a car as well, may i know how you created the headlights / backlights? Is it a simple plane texture or can you maybe give some help / tips for creating the lights?
Firstly I would like to say fantastic work! You have really drawn in the audience and gathered great concepts. My only critique would be lay off using jet black for the shadows or line work as this pulls some of the realism from the scenes. Shadows created in real world are a darker ambient colour of the object casting the…
Hey Everyone! I am working on a game ready stylized character for my portfolio, I am almost done with the highpoly of the character (both ZBrush viewport capture and EEVEE test render are shared). The concept art is by Márcio Vieira. After completing the highpoly I plan to start creating the lowpoly (aiming for around 30k…
The quick and easy way I use if I want to add a decal (say a flag decal on a painted metal surface): * Create my base material or smart material * Create empty layer in my albedo map where I want my decal to go (i.e above the paint but below the dirt) * Paint my decal or paste in a photo source * Mask out the area I don't…
Definitely a good start :) I have a few critiques for you. Before I begin though, just want you to know this is meant as constructive criticism and I am in no way bashing you or your work, or telling you to start over. Okay... So, to start I feel that your base stones are merely stuck into the side of the well and not…