I don't see the map in either of those. Come to think of a very hardware heavy way to fake stereoscopy is to build a setup for your entities, where the original position of the entity is the pivot point and the engine automatically adds the same geometry on a hard-set radius. The Materials get Color-Overlayed and the…
Hey everyone, thanks for the feedback! I still haven't had a chance to make the spec map. I spent this morning trying to redo the normal map to optimize the mesh and fighting with the AO map. The horizontal beam on the door has some AO that was rendered in max, the rest of the AO was made from the normal map. Ignore the…
Splitting and straightening the UV islands to increase the overall texture density makes sense in theory but in practice it's a bit more complicated than that since there's multiple factors to consider. In the overall scheme of things a single road wheel is a very small part of a tank and it's unlikely that every part of…
Damn I didn't expect to find a live thread about that feature! Back in Photoshop times we had Maya to photoshop chamfer creator based on masks and color blending. It were usible solution but with unstable results. And from that time I was playing with that kind of filter and I was so frustrated because its so obvious that…
Helo guys This is kinda a Noob question but I just wanted to know what is the difference between these two. As far as I know, the AO map doesn't need high poly but is it suitable for games and can I free hand texture on it? Say in substance painter? And for normal maps, all I know is it needs a high poly. What are the…
http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html I saw this tutorial on how make hair. But i don't know how to render hair in Maya and bake them into sheets. Can any one recommend any tutorials on maya hair?
To get a nice clean base to start texturing, I normally bake 3 maps: -Green channel of an Object space/bent normal map -AO map -Cavity map(this can be baked in Xnormal or take your normal map into Crazybump and make one there) -Additional bakes, such as a point light bake, can be made too, heres a link for that:…
The McMillan CS5 is a weapon I have been working on and off for while in my spare time and I wanted to start posting my progress so far. Blockout stage is completed for the whole gun. Midpoly versions of parts that are completed so far. I wanted to refresh my memory on my whole workflow pipeline so I decided to take the…
My buddy Aaron has this copy of MAX 5.1. He's been trying to use Render to Texture, but keeps getting this weird MAXScript error when he chooses it from the menu. This is the default installation. I got him to try Chuggnut's customized Bakersfield script, and damned if it didn't to the same thing. MAXScript error on…