Helo guys
This is kinda a Noob question but I just wanted to know what is the difference between these two.
As far as I know, the AO map doesn't need high poly but is it suitable for games and can I free hand texture on it? Say in substance painter?
And for normal maps, all I know is it needs a high poly.
What are the differences between two and which one should i go for?
Thanks!
Replies
And if you're talking about displacement, there are some models where you use them with tesselation to give details (usually on terrain or something like that) but most of the assets you can't just use this.
You should learn both IMO.
https://www.youtube.com/watch?v=yHzIx41eiD4