Hey all long time no post. Well what I need is a batch render script or anything similar to this so that I can render items while I sleep because they do take some time. My previous boss had something similar but I can't request such information from him so I am wondering if anyone else might have such a script or app that…
So, annoying situation. A Unity project I'm working on has a tonne of lightmaps that were baked in Unity 4, after porting to Unity 5 they still worked fine but now after upgrading to Unity 2017.2 the LMs aren't receiving a dilation/padding pass that Unity should apply automatically...…
Hello, guys! Check out the tool I made, and tell me what you think. It is script for Autodesk Maya, that can help you easily create secondary motion\spring dynamics simulation without breaking rigs and without the need to actually add anything to the rig itself. It will bake it to controls, so you can fine-tune it by hand,…
Hey. I'm wanting to write a plugin using the max sdk. I cant seem to find a way to do some of the following things. * get current selection and selection type * get data from selection or subobject selection (for editable poly objects) The reason I need this to be a plugin and not a script is because I need to get this…
I want to start and use PipelineIO to export my meshes for bake in xNormal to speed workflow a bit. Usually (in Maya) I just set my soft/hard edges by angle and then adjust some edges manually if needed. Since Ariel's script doesn't have that functionality I was wondering if it would be possible to use the vertex normal…
Hi guys! I was wondering if there was any sort of material auto-rename feature/script for 3ds max What I mean is... I have a scene that has one multi sub-obj material with about 200 sub-materials, each one with a diffuse texture applied but they are all named Material #XXX and that's making it really unconfortable when…
I found this code and I would like to use it in conjunction with the timeline that when moving the timeline also moves the slider in conjunction with the timeline. It works very well like this one, but if you could add that the viewer updates the images according to the time of the timeline would be something…
So I have officially run out of hotkey space on the left side of my keyboard for 3ds max... and what I did was create a simple script that toggles between the different transform tools and set it to spacebar (like in UDK). I guess I know the answer to the question "Is there are point where your setup is too customized?,"…
lots of good words being put up here, very directional and to the point. You have to want it. You have to know where you want to be. You have to be able to look at the big picture and then break it down into smaller, manageable pieces. Then you have to commit. You eat an elephant one bite at a time. You can't hope to…
It's ctrl+shift+drag now. Doesn't make much sense and isn't even unified across different tools, but it is what it is. Ideally, you'd simply be able to switch Smart Extrude to that new combination and reassign the old behavior to shift+drag, but I haven't found a script or plugin for that. Might not even be accessible.…