Hey Paul, Just wanna start off by saying bravo on clearing such a massive workload in such a short amount of time... being an artist currently based in Hong Kong, I know a thing or two about building a batch load of assets against the clock... So mad respect for the effort you've grinded through. As for critique now, I'd…
Thanks TeriyakiStyle. Fmoritz came to me with his concerns a few days ago and my answer to him was not far from yours: I think that saying that contests like the ones we organize hold no benefit to participant artists is not true. For participating artists contests such as this one give them an opportunity/a subject topic…
Well you've come to the right place. The people on these forums are awesome at providing insight, advice, and crits to get to the next milestone. Most of the time when I hear anything about ageism in the workplace, is that the company might want to hire someone cheaper so they automatically assume they can hire a younger…
Wow thanks @Amaury , I was worried this thread was going to get buried with no replies. Those are really good points. So I guess as you can see, I mostly want to be a creature artist, but I do enjoy humanoid characters as well which I agree that for most jobs that really should be my bread and butter more or less since…
Final output: Artstation Link: https://www.artstation.com/artwork/1xYkKK First Post: Hey y'all I'm currently attempting to level up my skills and push my environment art standard up another level as I'm trying to land a job at a studio on the west coast. I'm going to create Byazntine/Eastern Orthodox church. I'm taking on…
Hey, So, like most game artists out there at the minute I've been looking into the whole PBR thing and Unreal4. There seem to be 2 different methods I've seen so far and I'm wondering which is the best to use and when. Firstly, I've seen objects with texture sheets laid out pretty much as they have been for donkeys years.…
Ultimate Pipe Set is the most complete, modular pipe collection currently on the Unity asset store and has been carefully crafted to be as flexible and easy to use as possible for level designers and artists alike. Asset Store Link: Ultimate Pipe Set Feature Overview: * 27 PBR (Metallic workflow) materials/skin variations…
Project: [Untitled Disney Project] (For the sake of NDA, I cannot say what IP this is for.) Role(s) Required: 3d Modeler and Animator, Level Designers. (3d Assets dept.) Project Length: 6 months – 1 year, depending on speed of completion Project Purpose: This is a vertical slice demo showcasing gameplay mechanics to win…
Hello again, everyone! I'm back with an update on an old model of mine. I decided to re-purpose my 3D-Print-ready model of Beldum for use as a low-res model. Considering it was Beldum it wasn't hard to resurface. 3D Print WIP Process Breakdowns These are the pics that showcase my process in making beldum. Composition Pic I…
Takashi's Curse This will be our final year project at the University of Hertfordshire. The Team: Lead Environment Artist: Jack Gathercole Environment Artist: Benjamin Stefanyszyn Lead Character Artist: Juraj Maruska Character/Concept Artist: Sharon Lau Freelance Artists: Concept Artist/Animator: Aria Hiraishi Animator:…