Most recent update: First Post:
I'm currently attempting to level up my skills and push my environment art standard up another level as I'm trying to land a job at a studio on the west coast.
I'm going to create Byazntine/Eastern Orthodox church.
I'm taking on board this project by myself, and am creating every element singlehandedly. I've noticed that my original postings on my portfolio were usually a mixture of work from people at my studio, which muddied what was mine and what wasn't. This project aims to showcase that I'm an absolute powerhouse of an environment artist and try to demonstrate I'm capable of many things, as well as push my skillset in areas I'm less confident.
So far I've been trying to nail down which kind of church I'd like to do, and I'm focusing on a smaller more contained church with a grand presence. Ideally I would also like to do the exterior in the process as well.
So far I've just been taking my time gathering reference and and piecing together the blockout in a way that makes sense for both the interior and exterior to connect seamlessly. After that I'll start to create textures and modular pieces for me to lay down the structure.
My reference board. I'm heading towards a more Turkish/Greek/North Macedonian temple though I really do enjoy the Eastern/Russian designs. I'm not going for 100% historical accuracy but something that feels 'right'.
This is the layout for the church at the minute, the Nave + Narthex will be banked by Isles that will create a more compact/cosy element to each side of the church before flowing into the dome + apse areas which let in the majority of light, I'd also like to try and place some smaller exits/spiral staircases for the cellars towards either side of the altar/templon.
Close ups of some of the keystone references I want to fill the scene.
I know it always sucks to open an early WIP thread, I know you want those juicy images and they're coming - all I can give you for now is the blockout from today.