Hey Guys, I was just thinking about something. When at work, or at home working on personal stuff, there comes a point with every creative person when they hit that creative brick wall and look to others for inspiration. I'm curious to know who you guys turn to for inspiration? For me, I usually find myself looking at the…
Hi, I have started an environment piece based on the quidditch supply shop from Harry Potter. I'm pretty new to this and I have a long way to go but thought I would make a post so hopefully I can improve as I go. Here is what I have so far: My main ref is from the Warner Bros. studio tour (but i am not looking to make an…
I am trying to make a level in Natural History Museum in London, like the image below, And I am not sure how many texture sets would be suitable for this kind of architecture - I am only making this hall, only the architecture but I want it to be optimised to be put in a game. I'm planning to make it mostly trimsheets, but…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficiency producing water-tight…
Hey @Fabi_G , I prefer your overpaint version haha :). You're right, my environment really needs to be more organic! It helps me to understand what is wrong in the architecture in my scene! Everything is so straight (and proportions can be improved!). I would like to create different brick size as texture to be used as…
This is driving me mad. I am not sure if its the intuos drivers or zbrush but I am getting variable performance from my intuos and at time its like painting with a brick ie lumpy stokes, lack of pressure sensitivity etc. anyone got any ideal drivers driver settings that work really well. I am running windows vista ultimate…
Hi guys! :) I trying to bake height map from photoscanned surface (old brick wall). In all acticles and tutorial about that process/ low poly model for baking are allways conformed to high poly and have some enougth subdivision level. Unfortunately xNormal/Substance Designer baking maps with a huge distortion. It doesnt…
Hey! Been a looong time since I posted any work here. So I figured I´d give myself a kick in the ass and start producing some. Gonna start by finishing up this dropship/flying brick that I started over 6 months ago and never got to finishing. Credit goes out to out incredible concept artists here at Fatshark for the…
Hello all! I've been working on this model for a while now, partly for my own interests in animation and partly to help me build a proper portfolio. I've been banging on this model for a while, but I feel like I've hit a brick wall when it comes to the hair. I wanted a sort of cartoony style to the hair; I didn't want to…
I got an Atari 2600 sometime in the late 90's from a pawn shop with like 40 games for I think $20. Burned through many joystick controllers playing Galaxian (until I found out Sega Genesis/Megadrive controllers worked on it). Still have it in storage. My only experience with a Jaguar was seeing a friends one go up in smoke…