Technically speaking everything seems quite nice. The only problem is it feels to me like the stylized and realistic elements clash pretty hard in this scene. I personally think that a stylized forest would complete this scene, or viceversa; a realistic house. Trying to have both in one scene is a bit confusing to the…
Pick a scene or concept from one of your favorite games Create a scene inspired by one of your favorite games Recreate a cool picture or scene from a movie Pick a cool piece of architecture Just find something cool that you think you can stay excited about and get to it!
Looks like a good start. I really like the concepts your working from. Personally I would prefer to see a daytime scene. Its a lot easier then to see your assets and how they are placed in the scene, In a night time scene a lot of your work will get obscured by dark shadows.
Yes, that's good advice from paintforge. There's nothing stopping you using that component in your final scene. Start with small parts, test the workflow. Make sketches and lists to decide what you want in you scene. Test tools like ivy generators to really make your scene pop.
Hmm two weeks is not a long time! I hope you won't just take the existing scene and replace assets with more up-to-date ones. That scene will need a lot of extra love! Shame you guys won't have burning zombies and Gregori standing in the doorway, they really made that scene.
Same here, can't wait to see more assets! The variation in the scene is very interesting despite the fact that the scene is low poly. Very good job. The only thing i don't understand much is the position of the statue in the scene. but i guess its more a showcase rather than a finished stuff.
The lighting in the night scenes seems odd to me. its mostly little pools of light around lamps or other light sources, and it seems to downplay things that would be major sources of ambient light. I'd expect a bigger contribution from the fires in the ww2 scenes and the surrounding buildings and pool in the rooftop scene.
That's very odd that it's happening even if you're only darkening the scene with a post process effect. Just to be sure we're talking about the same thing, you should light your scene like it's afternoon or something, then create a post process volume that darkens the scene to make it look like night time.
Something's corrupted. Theres a couple of things you can try. Run "Optimise Scene" from the File. This gets rid of all the unnecessary nodes and things from your scene and will often get rid of anything nasty with it. If this doesn't solve the problem, try creating a new scene and merging the old one into it.
Hi guys, I stared my adventure with UDK yesterday. I wanted to create a scene that will look like Rage-ish pump station on the desert. A bit like Mad Max :) I used stock UDK meshes, maybe later I'll make some own meshes, we'll see :) This is an outdoor scene, in my plan there will be a second scene (indoor -…