I'm trying to render a scene. It's one object, with two photometric target lights, a camera and a backdrop. The polycount comes to 2500. I'm using Mental Ray and the 3point shader. It's one frame with 2400 x 3000 resolution. I have a desktop PC with an i7 processor and 8gig of RAM. I've closed all other programs. But I…
I'm working in a game animation that is pre rendered in 3ds Max I need to render each piece of cloth and body apart from another. I am using biped and saving a lot of animations in a .bip file. But I need render some animations of death such then player cutting off arms or heads of the enemy. So, I don't know If exist some…
Ok, so i have this model set up in max, and it renders out just about perfeclty with max's renderer. Now the problem is getting the same result in anything else seems to be imposible. Its wrong in our engine and its wrong in xnormal etc.... I think it may be problems with the tangents of the mesh but i dont really know…
I been having a problem rendering a normal map with mirrored uvs, I heard it is possible, but I am having some small issues. When I render in object space using Zmapper it comes out fine: But it comes out as "rainbow normals", and I need to render a tangent map, but when I try that I get a weird problem at the seam: If…
Hi, this is a Megaman Zero Fanart I make inspired by the Megaman Zero mythos version. I sculpt it in ZBrush, texturing in substance painter, rigging and rendering in Blender. Hope you like it. This is the first time I try to sculpt hand surface type character in Zbrush and I was trying to render in Unreal engine at the…
Hi, I've set up network rendering to speed up the baking of the textures. For starters I used 3ds max 2014 with backburner tools. Issue: I want to bake AO map with mental ray and I can not force the backburner manager to assign texture baking job to more than one server. Setting up the Distributed Bucket Rendering in the…
Sure, I'm working a lot with dynamics (particles and voxels) during my spare time. I work a lot with Vray RT / Mental Ray as well together with 3ds max, so I do a lot of rendering work. I render at pretty high resolutions too so I wonder how a Quadro card could improve my rendering times in terms of simulation and just…
@Ruz I'm curious what you're looking from V-Ray instead of Cycles to get better renders? Since you said "renderer leaves a lot to be desired" in your first post, and I guess you meant Cycles, right? Personally I haven't used offline renderers almost at all, apart from rare quick'n dirty tests from Cycles. I usually go…
@sampson: to render out of a camera you'll want to use whats called Benchmark. its used mostly to render out a sequence at a different framerate (i.e. if ur pc cant handle the camera matinee flythrough for a capture video). here's a pretty descriptive tut on how to do it. http://forums.mp-gaming.com/thread-11125.html hope…
Hi, really nice enviroments you guys made! I don´t know if you are able to provide some information of how the rendering and sorting of the 2D elements work. I was looking at some dev videos of how the levels look in 3d (background plane and perspective projected geometry) and its still not clear for me hoe you guys manage…