I'm trying to render a scene. It's one object, with two photometric target lights, a camera and a backdrop. The polycount comes to 2500. I'm using Mental Ray and the 3point shader. It's one frame with 2400 x 3000 resolution.
I have a desktop PC with an i7 processor and 8gig of RAM. I've closed all other programs.
But I can't get it to render past 66% on 'very high' settings. It will render fine on 'high', but the shadows don't look right. I'll post a pic if you want.
Should I be able to render on very high settings? Why am I having shadow problems?
Any help would be appreciated.
Replies
try using mentalray (it's a bit better at memory management)
or
there's a checkbox in the render setup window in the "renderer" tab down the bottom that reads "conserve memory" which makes things run a bit slower but may stop an OOM crash
Use 3Point ViewThief or GrabViewport 2.5: you can "render" high res, shaders will look the same and you won't run out of memory.
Yes, I have windows 7 64bit OS. I can't see the conserve memory box
Here is the weird shading errors on high:
Maybe it's just the shader. I'll try one of those shaders then, Xoliul. Thank you again.
Should work relatively well, and will allow you to render it with textures, directly in the viewport (not quite realtime though). Keep in mind however that the exposure and contrast wouldn't match your normal environment, so the textures will probably come out a bit washed out, but tweak the settings and it should work. Still though really, why the use of the 3point shader when rendering with mental ray? :P