I been having a problem rendering a normal map with mirrored uvs, I heard it is possible, but I am having some small issues. When I render in object space using Zmapper it comes out fine:
But it comes out as "rainbow normals", and I need to render a tangent map, but when I try that I get a weird problem at the seam:
If someone could help I would be very grateful, I have been trying to figure it out for awhile now, can't seem to get a nice tangent render of the normal maps. If its not possible, oh well, that just means I have to unmirror the UVS..
Replies
or shrink the mirrored part way down and tuck it away somewhere so it doesnt interfere while its rendering in zmapper.
also, i dont know if zmapper displays mirrored normal maps correctly, have you tried viewing it in another engine?