Hello all, Long time reader, first time posting here. So, I am nearing my graduation date and was getting critiques from some instructors and classmates and one classmate had suggested that put it up on here and ask for more critiques on my demo reel. This is my Proxy Demo Reel. It is a work in progress. Main part I am…
-Experience in Unreal Engine Shaders, and Optional PBR required- Hello, I am back again in the hiring section, looking for someone who can help me understand the carpet effect from the Realistic Rendering Demo/Preview from the Unreal Engine Marketplace. It is a very neat mesh and texture that I have some knowledge of how…
We're a small Austin studio with solid publisher backing. The ideal art lead candidate will help unify and direct the artistic vision of the game, in addition to contributing directly to our environment art work (mostly hard surface modeling). The ideal candidate will have a broad range of skills and will also be able to…
We seek the talent of a seasoned and passionate
Gameplay Programmer for our current AAA F2P project Dreadnought. You will work
with an international team of highly experienced and talented developers that
are passionate about their work. Responsibilities * Implementation
of gameplay systems in a self-organizing…
Hey Polycount! It's been some time since I posted anything new here, but I'm back with a new project. This time I'm making a steampunk flightcraft designed by Andrew Kim that looks a little something like this: I've come pretty far with the highpoly and I'll try to finish that up either today or tomorrow. Here's how it…
Hi all, I have a question about Ambient Occlusion maps. So I know you can use them on your models, however if you are using UDK/Unreal or a game engine that renders Ambient Occlusion automatically, do you still need to create Ambient Occlusion maps and apply them to your models? I'm using UDK 2013 for a game engine, not…
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
First off,some credit would be nice. Im pretty sure its ilja though (japhir). Anways, it depends on how experienced you are as a 3d generalist aswell as how you handle characters if they are not low poly. Judging from your statements,id say you are relatively new to the whole designing thing. Theres an awesome low poly…
I wasn't expecting this much feedback! Thanks everyone. I guess I am being held back in many ways by using older tech (Source is the newest game engine I've used, I do all my rendering in Max 9 still); character models are... definitely outdated and should probably go (especially since other threads suggest character…