Hey guys, I'm new to this forum. During last year i was interested in processing 3D-scanning data and especially in non-rigid registration. That brought me to development of my tool for transfering existing topology onto a scan. I guess that some big studios do have such in-house tools but my goal was to do something…
The selection of whatever faces I have selected in the UV Editor carries over to Edit Poly no problem, but I can't seem to find a way to get edge or vert selection to carry over, does anyone know of a way? It's simple enough to select the boarders of UV shells in the 3dsmax editor window, bind Open Edge Mode or Open Edge…
Hello guys! I'm competing in the 3D transport art challenge for Artstation and want to share my progress here too. You can find my thread on artstation here: https://www.artstation.com/contests/the-journey/challenges/4/submissions/221 Here's an initial concept to get started: It's heavily inspired on the typical overloaded…
Hello guys! I'm competing in the 3D transport art challenge for Artstation and want to share my progress here too. You can find my thread on artstation here: https://www.artstation.com/contests/the-journey/challenges/4/submissions/221 Here's an initial concept to get started: It's heavily inspired on the typical overloaded…
Hey, Have a question for the resident MAYA experts to have a crack at :) How do I copy vertex normal info from a vert on one side of a seam to a vert on another mesh the other side of the seam? (I've tried transfer attributes and it wont work) example. I have 2 poly planes. Plane_A and Plane_B. (they have been deformed and…
I am using Maya along with advanced skeleton. I have followed the suggested workflow to keep geometry in separate file, reference it to the rig file, and then publish the rig file to be used for animations. The problem I have is that reference between the geo and rig file is really brittle. Naturally you change material…
Hello everyone, So i've ran into this issue and i cant seem to find a way to get rid of it. What happens is a weird seam shows up on my normal map edge and i cant find a logical explanation for why its happening, from what i can tell the maya transfer map engine misses a couple of pixels and then "finds" the edge its…
Hello everyone. I've run into some technique issues that I need some help resolving and appreciate any advice. Basically, it comes down to grabbing the Normals and AO from my high poly mesh and giving them to my low poly mesh (typically Maya Transfer Maps has done this for me). However, I'm having difficulty with this…