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Visible Tiling in Substance Designer Material

Hi everyone!

I’m working on a material I created in Substance Designer, and I’m running into a visible tiling issue once I bring it into Unreal Engine 5.6. I’ve attached screenshots showing how it looks in the scene. The tiling (2x2) appears especially clearly horizontally.

I’ve tried making small adjustments in Substance Designer, but I’m actually quite happy with how the material looks visually, so I’m hoping to avoid rebuilding it unless absolutely necessary.

Is it possible to reduce or hide this tiling purely inside Unreal Engine (5.6) or is this the kind of issue that really needs to be fixed by reworking the texture in Substance Designer?

Since I’m learning on my own, I’m not sure how far Unreal-side solutions can go here, and whether the texture itself is the core problem. 

Replies

  • gnoop
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    gnoop sublime tool
    Most probably it's from some non tilable  gradient or 2d transform in Designer  but nothing you couldn't easily fix just  in Photoshop pattern preview and mesh transform on a smart object  if searching through Designer graph is too much of  a pain.    Sampler has some automated tool  too but  imo works so so.
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