Hey, is it possible to render something like this yet on Marmoset Toolbag 3? Also, is there a way to render specularity and luminosity passes on Marmoset? Basically, I'd like to isolate the lights and reflections of a scene and then put them against a pure black background on the renders. Then, I could make a great…
I'm using 3d max 2012 and i'm doing render to texture with render Metal Ray and i'm using almost default settings at this point with only differences with samples being at 1,000 and element background being black. my materials are setup to render to diffuse and i've got Ambient Occlusion in that slot.
ha guys, purchased 3Ds Max today with Phoenix FD. It works fine in the four viewports but when I render it with Vray (production render) everything renders perfectly but anything made in Phoenix FD is not visible. I cant find anything on internet, is there anyone here who can help me out?
Hello all. I've a texture issue I'm stumped on. I have a simple displacement shader and diffuse on the character, but it's not rendering properly. The viewport 2.0 render looks good, but the actual render doesn't. Does this look like an issue you've seen before? This is rendered in MR, with a default sun and sky setup.…