We had a big storm across metro Atlanta on Thursday, and I was unfortunate enough to get a tornado down my street. I've been living here for three years now, and this is my first time experiencing natures destructive force firsthand. The crazy thing was how fast it all happened. I got home at 7:33 and it was a bit overcast…
this is a fun one. the answer to A_Bs question about the mask borders is yes - applying a more detaild mask is totally possible and not very hard. I did post an example of the maths on here fairly recently The answer to your question depends of what you're trying to achieve in your game. If you need what is basically a 2d…
I currently have a 95% finished environment concept which can be seen here: http://imgur.com/3ZQqyW8 (I'll provide a MUCH higher res PSD). It's of a map in our game development project. The original artist and I are having trouble getting the grass right so we thought hiring multiple people to try it would be a good idea.…
I am making a massive rocky mountain scene straight out of the Lord of the Rings movies in ue4 and i want to use a cool texturing technique i learned from a youtube tutorial to give various rock faces a varied look using, lets say 4, different rock textures, parts of each masked out from world space normal map selections.…
Hello, I am looking for a 2D artist to create some printable game mats for my card game I am developing. I need 4 unique playable card mats, in printable quality, 8.5"x11" in size. Each mat will have a unique character, one of the 4 playable races for my game, taking part in a epic battle. Below are some examples of play…
I actually had this update ready about a month and a half ago, but forgot about posting it here with how busy things have been. Here it is now though :) The next update is done! There were some things that came up, so I didn’t have as much to work on things as I usually do, but even so, there were still some important…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
Scene Setup and Landscape Workflow in UE4 and World Machine + GeoGlyph 2.0 I tend to go straight into Unreal to begin blocking out an environment like this, as opposed to setting up a fixed camera in Max. I may go more into the reasons why as an addendum to the thread later, but the simple version is this; in my…
I think what Shift meant was that you should "Build" your level, not use the terrain mode as there is no reason to. Not sure if this would help though. If you can paint in one area of the landscape there shouldn't really be anything stopping you from painting in another area of the same lanscape when it comes to how the…