Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Hello. I had to finally clean up my texture library mess and of course ended up creating an app for it. Free to use - let me know what you think and if it works for you. Happy to fix bugs and add new features! Hope it's useful! https://shapewise.xyz/tori/ basics ( link, import, organize )…
I wanted to find out if anyone knows how using this modifier in 3dsmax can be achieved in Blender. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-67E7E333-585A-4753-8A3A-FFD4A69957A6.htm,topicNumber=d30e102095 Thanks.
Hi guys! I've been working on this gun model for a while now and I was wondering if I could get some constructive criticism. Its a gun that I've always wanted to model. I like where it is right now But I think It could be pushed a bit further. Here is what I have so far: Low Poly Wire High Poly What I have now Sitting at…
I'm getting interested in all these kinds of maps availible today. When I paint I just use the traditional diffuse and opacity maps. All other ones seem to be a mystery to me. Except for the ones made with the nvida normal map filter that I try to paint in photoshop. Is there a list of where I can find out how to make and…
Hi there polycount, new here and told myself I'd post my next project to join the community. Turns out that next project was the ArenaNet test. Been picking away at it for a while now. I don't think I'll make the deadline but really wanted to this for the practice. This is what I got so far.
Hi, I'm new to the 3D digital art and game engines (never used one before). I want to model an outdoor setting that's rocky with strange, oversize fungi and small plants growing. A bit like a Nausicaa of the Valley of the Wind jungle, actually. I tried to read up on lighting in game engines and so far understood there's…
boring. too many characters out there with one side of their face "scarred". why not try other types of assymetry? especially if you're going for the slow, dim witted look. like maybe Sloth, from the goonies?