You need a traditional modelling program too, something like Maya, 3DMax, Blender etc. These are what you will use to create the meshes and UV's for your finished item. Zbrush is a sculpting tool and while you can use it to create meshes I would recommend a more traditional application for someone starting out. For…
Hey guys! Recently a concept I drew was turned into a 3D model by someone for the DOTA2 workshop. It was accepted! Here's the link to the item: http://steamcommunity.com/sharedfiles/filedetails/?id=175525810&searchtext= Anywho, I love the style of this game and thought I'd try my hand at making some items myself (half for…
Substance Designer is finally up on Steam right there! Thanks to everyone who voted for us on Greenlight. The Steam version comes with a Substance template for creating assets for Dota 2. Remember the Dota 2 Texture Guide from Valve ? We took every step of the process and converted the whole thing to a single Substance…
Hello Creative Minds of Dota 2, I've recently established a company with a couple of friends to fund a year-long league & tournament named 'ESPL - Eat Sleep Play League' for the entirety of 2014. We're currently looking for talents from all fields to assist in the growth & promotion of the League. This would include…
Hello there. I have learned yesturday how to test a set in Dota2 Test. That's was shocking. Loadout is realy not enough to prepare a technicaly great set. I have 2 bugs, that I want to fix, but I dont realy know how to do it. I. Color bug on Shoulder item. It seemed that yellow color appears in wrong places. I dont see any…
Items on the workhop: Skittering Sight (Concept by Allison Theus, Animations by Nicholas McBride) The Pernicious Firebrand (Batrider set) (Concept by Kyle Cornelius) Warble and Snikt (Concept by Kyle Cornelius Animations by Matt Lefferts) The Plague Wyvern (venomancer set) (Concept by Kyle Cornelius) Shoulderpad for Wraith…
Well, I would say that the (somewhat inelegant) categorization is really just a summary of an applicant's skills, and there is nothing wrong with various people being at different points in their art career. But there's also nothing wrong with a job opening having some kind of skills expectations. Just because a job is…
Make the AO darker, but also less dense. Don't go overboard on AO, I feel like subtlety is key in these situations! As for your model, I'll provide a few crits :) - Very clean. No shadows. No variation in colour of the cloth. Look at your reference. The jeans and singlet are both a bit dirty, so there's a mix of colours to…
Sup guys, It took me a week to get to this point and I'm a bit lost. Most of my 3d experience is just in 3d sculpting so figuring out all the technical stuff to go from sculpt->dota2 took me way longer than necessary (it really wasn't that bad just time consuming). I abandoned half way through texturing because I'm pretty…
Hey everyone! I just recently started playing Dota and the characters really caught my eye. I saw other people doing some impressive Dota animation stuff on the workshop and got inspired! Here's a taunt animation for the Witch Doctor I've been working on. [ame=" http://www.youtube.com/watch?v=kA5PtDixlAw"]WitchDoctor Taunt…