[ QUOTE ] One of my objections to the Doom project at id was the whole focus on the monsters being demons, but a total unwillingness to include forces of "Good" who had spiritual inclinations. There could be demons from Hell in the game, but no mentions of faith or God, especially not for the hero. [/ QUOTE ] That's about…
Hello everyone! My name is Daniel Marí, but I use the name Cless or Cless_Aurion on the internet. I've been studying for a few years 3D Art and videogame development. I've also worked in a number of small indie titles as a freelance. It's my first time posting a sculpture here. I would love it if someone would take the…
"I can't picture myself being very productive modeling without the Move Gizmo :S " ... yet I can pretty much guarantee that it is a big part of the issue ! If you need a demo, simply show a few minutes clip of some modeling actions that you think you need gizmo (and held down clicks) for, and people will show you alternate…
Thread bump reminded me! I actually played it on Gamex in Stockholm a couple of weeks ago. (2-3?) It felt alot slower and harder than both Demon's Souls and Dark Souls. I played the Warrior and the one-handed thrust attack felt as if it took 1.5 times as long as in Dark Souls, maybe even more. A bit stressful playing a…
Here's one possible solution to modeling this ball, I'm using 3ds Max. I start with a sphere primitive and trace the pattern in orthographic mode with splines: You can then either conform those to the sphere or use any other modeling method to get the curvature. After fiddling with the shapes a little bit, you can quickly…
update: Have not updated on this one for quite a while and since it is very close to the deadline now, I may just call this my final result. It was really fun to work on this contest. And it is even more so to see all you talented artists presenting your awesome work. Good job everybody, and thanks for all the comments and…
Messing around with some head designs. I like the idea of thick white hair cards going down the back to give it more of that Japanese demonic feel. The teeth are just place holders for now but I want to add much more of them. Based on the sketch I did I wanted to stay kind of true to that so Im planning on making really…
I'm thinking about putting together a new playable demo to showcase our AMP II engine which we license to other developers and use to make our own games. I've seen some amazing work being done here on various personal projects. If you have some finished work you would like to showcase in our next demo, send me an email to…
Hey everyone! I'm working on this new scene of a lemon orchard and I would love some advice and critique on fruit trees. At first I tried to have the lemons be part of the foliage cards, but everything looked kind of off (I also just learned about vertex normals so that might've been the problem). So, I swapped to having…