Hello everyone!
My name is Daniel Marí, but I use the name Cless or Cless_Aurion
on the internet.
I've been studying for a few years 3D Art and videogame development. I've also worked in a number of small indie titles as a freelance.
It's my first time posting a sculpture here. I would love it if someone would take the time to criticize or give some feedback!
I'm following Enrique Bolatre's (NightHead) Concept Art of his own character Eskah.
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I started doing this sculpt one year ago while I streamed the process on Twitch.
It took me around 4 days to get it to this point:
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I spent the first day to get the anatomy in place and the second to block the clothing.
The 3rd and 4th day I spent them trying to do the boots (I had a hard time with those at the time), giving more detail to the fur under the belt and giving detail to the hair.
I was studying at Gnomon for a year, so I stopped doing streamings and working in this piece at all until last week when I started again.
My idea is to make it game ready, like if it was for a current console/PC game.
The last day I've retopologized the head to be able to do the inside of the mouth properly and give to the head better detail (this won't be the lowpoly head for the game model!).
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This is the last image from yesterday's streaming (making it 6 days total)
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I worked also on the fur, making individual strands, worked on the boots to added more detail. I also completely redid the tail.
That's all for now! I'm excited to hear what you guys think about it!
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And just in case anyone is interested, I'll leave you with my Twitch channel and my Artstation below!
I'm streaming quite regularly on Twitch (close to one time a day)
Artstation:
https://www.artstation.com/cless Twitch:
http://twitch.tv/cless_aurion/chat?popout=
Replies
The fur being too small passed through my mind a few times while making it, but hearing you saying it also totally confirms it for me. I will go and make big chunks of fur instead, thanks!
On today's stream I made bigger the chunks of fur, but I think they might still be small. I also fixed the fur on the boots, and make it also bigger.
I made a gif from the start of the post, yesterday and today!
Tell me your thoughts!
Ps. Thanks for helping me on the stream Starflare!
EDIT: I'm also attaching the still image of the latest day!
Even so, I finished her top and part of the belts. I polypainted the fur and did again her frontal cloth.
I wasted a lot of time on details on the buckles that is barely visible sadly
I worked a bit on breaking the symmetry on the hair too.
Thanks one more time for the feedback!
I also blocked out the inside of the mouth completely.
Ps. I did work on making the eyes darker, but I probably did something wrong because it didn't stay! (probably lost it on one of the zBrush crashes). I experimented with making her less top heavy too, but anytime I tried, it felt even worse! So I´ll have to think about a different way to make her less top heavy.
I sculpted the fur and hair detail, fixed the boots and put some more fur into them. I gave her eyelids and put them on a resting pose.
I'd say she is close to finished now, I will probably probably start the retopo process tomorrow if I don't find anything else to work on! (or any of you guys tell me something more to touch up).
Here its a turnaround of her:
Hope to hear from you soon!
It is probably barely noticeable hahaha
In any case, I'm starting retopo tomorrow!