Here's an update on the Colt model - It's taking an age to draw out all of the engraving paths. I've noticed that I need to change the nDo settings to groove instead of inset so that the engraving is the same level as the rest of the surface.
I have a few shirts from here, they are out of stock on everything but they are supposed to have a new line out, soon. http://www.meatbun.com/ I just bought a shirt from here. http://deathmtn.com/ Also this guy has some cool shirts that don't look overly game-y. http://society6.com/slippytee/tshirts That's one thing I…
"It's better to dig in and learn the process yourself, hard-surface modeling is actually very achievable." SECONDED! @Collins you're only cheating yourself and the artists, specifically their work having been flogged off as your own.
Hey, Folks! Want to show my latest work. Haven't modelled for a while and had to blow dust out of my 3ds max. Inspired by last season of Westworld, I've decided to make something of that era. 7356 Tris 2048x2048 Textures More renders and Marmoset viewer in my portfolio: https://starfckr.artstation.com/projects/Kn1oo Know…
fuck my life i had a blue screen while working on the normal map and now when i load it all i see is that i did managed to save a render before though my colt is dead Status : KIA RIP
Hey Folks , I’m excited to share my latest artwork with you! It’s been a project I’ve worked hard on over the past few months and I’m happy to finally show it. This piece represents my growth as an artist, and I hope it connects with you in some way. I hope you enjoy it.
Hi very nice model you have here . would you give my some advice or can you post screen of wires i am working also on m1911 here is my theard http://polycount.com/discussion/164028/another-colt-m1911#latest
Hi Fellows. Yes,im acturally posting a pimp *shock*,first time in over a year. Anyway,this is a T34 Russian battletank that I want to try and get into the game Company of Heroes by Relic. For the life of me I can't figure out how there stuff works by looking at the textures,so im just hanging until they have released the…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Hey polycount! ;) I want to show you the model that I made last week in my spare time. Below model uploaded on sketchfab that surprised me with staff pick and next renders made in marmoset. I was thinking from the beginning of the appearance more of a cartel but finally i go for more oriental Yakuza style, which proved to…