I am constructing a rock wall with two different brick models. I have the wall setup, with the two bricks uv mapped. I added all the lower res meshes into a single object. Now I added a UV modifier to get both bricks into one map. I have about 13 bricks in the wall, and getting UV space for all of the will really lower the…
I'm not a big fan of the brick floor, actually. The bricks look good, but the overlay of the large cracks/irregularities is just too jarring and tiley. It's like a cross between some nicely designed/architectural bricks with a cracked mud. It just doesn't look like a logical combination. The cracks look huge, and don't…
Thanks .wiki and Bartalon for your help! I started over again and this time I did a tile with 12 different bricks. I baked a normal map in xNormal and it came out seamless :) :thumbup: I also baked a mortar plane with the bricks to fill out the gaps :) The problem I had with the mortar plane was: I exported a plane from…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Regardless, since I was able to read your question before editing I will answer how I start, since I was complete noob unable to make most basic textures from scratch and now I can at least understand the process. 1. I crated base brick box, subdivided it and exported to zbrush. 2. In zbrush I just randomly sculpt edges…
UPDATEThings are starting to look good!! I finished some brick textures and made a window in order to test the variations and trims. I decided to use Substande Designer to make the brick textures because I want to have a lot of diferent brick styles for my buildings. This way I can easily swap the materials and create tons…
This is looking great so far! I think the primary thing that could really increase the image quality is to study Composition, and decide how you want people to view the piece. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition After that, I think looking more at real world references would help you see what…