The materials look pretty good, but I reckon they could look better with more roughness contrast between materials. This mainly applies to the grenade launcher. Although there's clearly some smooth spots where the metal has chipped off, I personally feel like the roughness values of all non-damaged parts are very similar.
You've got some potentially really cool dirt on the stock there, but right now the difference in roughness is too subtle to catch the eye.
The materials look pretty good, but I reckon they could look better with more roughness contrast between materials. This mainly applies to the grenade launcher. Although there's clearly some smooth spots where the metal has chipped off, I personally feel like the roughness values of all non-damaged parts are very similar.
You've got some potentially really cool dirt on the stock there, but right now the difference in roughness is too subtle to catch the eye.
Nice work, keep it up.
Thanks Nomad. Yeah I need to pay attention more to that.
Awesome highpoly work man, so clean. Bakes came out great too and the texture on the yellow sight, i dig. I would echo nomad's comments about adding some more material variation though. I was also going to say be wary of some of the extremely tight details and edges you have in your HP as they might not pick up too well in the bakes, but you don't seem to be having any problems there! Will be watching for more
Awesome highpoly work man, so clean. Bakes came out great too and the texture on the yellow sight, i dig. I would echo nomad's comments about adding some more material variation though. I was also going to say be wary of some of the extremely tight details and edges you have in your HP as they might not pick up too well in the bakes, but you don't seem to be having any problems there! Will be watching for more
Thanks. I agree. I usually change my high poly edges depending on baking result and even removing problematic details. I'll post any update here. Nice characters work you have there tda.
Thermal sight with rangefinder and grenade launcher sight mode. This is my last model for thermal sights set. I'll texture them and make them into in-game assets
Replies
The materials look pretty good, but I reckon they could look better with more roughness contrast between materials.
This mainly applies to the grenade launcher. Although there's clearly some smooth spots where the metal has chipped off, I personally feel like the roughness values of all non-damaged parts are very similar.
You've got some potentially really cool dirt on the stock there, but right now the difference in roughness is too subtle to catch the eye.
Nice work, keep it up.
L3 LWTS high poly render
Are the hipoly models all subdiv work? They are so clean!
Are you willing to share some of the hipoly wireframes?
IRD Snipe-IR High Poly
I didn't use zbrush for this one, just regular subdivision.
Charon GL Thermal Sight High Poly
Thermal sight with rangefinder and grenade launcher sight mode. This is my last model for thermal sights set. I'll texture them and make them into in-game assets
High poly render.