A demented version of something I thought would go well with the nature of KF2 and so I decided on a straight-jacket themed boxing/sparring headgear for Donovan. B]Prototype[/B
The nodes you want in this case are: SeqAct_GetDistance - Gets distance from A to B SeqAct_MultiplyFloat - Multiples A and B and returns result SeqAct_DivideFloat - Divides A and B and returns Result SeqAct_GetLocationAndRotation - Return Location and Rotation of target All should be available in UDK, you might want to…
Hi All, I am trying to understand how the M_DPW_Bot material is setup. As its a complex material with lots of packed textures. I would like to use this material setup for my own model. Does anybody know how the channels are setup. As I want to export out my textures. ********************************* Material from…
Do you see any use for this script perna or are there better methods to soften bent surfaces? Anyways, I used the macro recorder like you said and got this:subobjectLevel = 2[B]actionMan.executeAction 0 "40021"[/B]$.EditablePoly.SetSelection #Edge [COLOR="Red"][B]#{1..840}[/B][/COLOR]modPanel.addModToSelection (meshsmooth…