Hey! I've been posting some free content at times here, and here is another one. You can get 15 themes that we have made for Unreal Engine for completely free: https://eliaswick.com/products/editor-themes. The current Unreal Engine theme is honestly pretty great as it is, but if you have a favourite color and prefer the…
Thanks for the help. I see what you're saying and when I moved the GetDesiredFOV() over to my QDGameThirdPersonCamera the error went away, but it's still not setting the FOV for me when I play in browser (I can set it through console, so the rest is working).class QDGameThirdPersonCamera extends GameThirdPersonCamera;/**…
Almost done and ready to submit. So, I'm still having that issue still with the normals in the workshop though. In Max using the latest build of the Dota Shader and in marmoset 2.03 my normals look fine and seem to be in the correct XYZ orientation as everything else. However, when I import in the workshop the Y channel…
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
Hi! Here is the last model, a handpainted practice to enhance my skills.The model was provided by VSquad School. Take a look in Artstation and if you can give me a like i'll be grateful. Thanks!#art #3Dart #GameArt #Gamedev #gameart #stylized #3DArtist #Handpaint #3dprops https://www.artstation.com/artwork/Nq9k5d
So been working on this dragon head. I was able to sculpt it, retopology it, uv and bake it and it turned out well. Now trying to texture it. Thought I show it here to see if I could get any feedback on what I could to improve it. I haven't gotten to the eye and tongue yet so it still wip. I'm including references i used…
Hey guys! I am trying to make some scars on my character, I would really appreciate some feedback and or advice to make them look realistic and convincing. what do you guys think of my attempt?
Hi! Regarding the issue you describe: is the normal maps y-direction consistent between applications? As far I know Blender uses OpenGL normal maps, Painter projects can be configured to use either OpenGL or DirectX. When using DirectX normal maps in Blender, y-channel could be flipped in the shader. Another thing to pay…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…