Hi Guys. I've been developing plug-in for procedural 3D Terrains, Trees and Grass generation for a couple of years now. Hope You like it. Here is a youtube demo: https://www.youtube.com/watch?v=fMZgxDl-WKo
Hello everyone. I modeled my headphones. These are the headphones I own and I modeled them directly from life. I have also uploaded my source files so you can use them however you would like. This model is 2284 tri's with 2048 textures. I would like to thank Bartalon on the forums. Last week was turbulence to say the least…
Personal project Furthering practices with Xgen C&C are welcome Modeled everything in Zbrush Xgen Fur done in Maya Texture done in Substance Painter and Mari Vray-Render Comped in Nuke and photoshop concept by Ilse Gort
Hey. I know you've already solved your problem, but I suggest using XGen next time. nHair is already outdated and, in my opinion, XGen is far easier to use.
Not specifically for games, but here is an interesting demo on using XGen for doing long hair: [ame=" https://www.youtube.com/watch?v=yBzQGgMG3dg"]Maya Monday - XGen tube groom for long hair - YouTube[/ame]
This project will be the apex of your career as an animator. If you consider yourself in the top tier of video game animators and are ready to apply your talent to the next generation of video game consoles then this is the career for you. Does breathing life into characters and creating jaw dropping animation drive you?…
Background: If you know me, I've posted a lot of different projects in the 3D section. Many that have not materialized. I realize my problem comes from trying to marry all my 3D threads with original stories. It's something I can't help. It wasn't till last week I learned I needed to get away from all that and make 3D art…
[ QUOTE ] Hehe, yeah it's true a lot of "next-gen" games are really abusing the Bloom effect, but you've gotta admit that when used with restraint and in the right setting, it can really add a lot to the visual appeal of a game. [/ QUOTE ] True, bloom does a lot of good for a game such as GuildWars. But it's pretty sleazy…
Hello everyone! First of all I'm new here. I browsed the forums past few months and decided to register :) Past week I've been watching some tutorials on next gen texturing, which I found very interesting. I tried to create a basic floor tile texture with mainly only photoshop. I think I'm going in the right direction for…