I'm looking for a script, plugin, tool... anything that would allow me to select some edges in the UV editor and transfer the selection to edit poly. Any help would be appreciated.
I prefer to make textures from photographs when possible . They just takes less time for comparable quality than never-ending Substance Designer tweaking. Still for nice roughness variation based not just on height /normal map details It's critical to have some easy and semi-automatic feature selecting/masking tool . Like…
No worries, sometimes brain just won't cooperate :smile: Btw. apart from CTRL+SHIFT clicking another subobject mode to convert one selection to another, borders excluded, there's also CTRL+clicking (select all the edges/verts/etc. used by the selection) and SHIFT+clicking (select just the border).
they changed it in 2011, doesn't matter too much but i did used to like selecting and deselecting with ctrl. i love how they added ring and loop selection in vertex,edge and poly subobject by holding shift on the 2nd selection.
I was modeling and I think I hit a hot key or something... The issue: in 3dsMax 2011, I am in edge mode, but will only allow me to select edges at the vert, and then it selects all the edges attached to the vert. I was working with the alt-r and alt-l for loops and rings. I hit a bad key and now... this. Any ideas?
Max 2011: Mental Ray I've always found it really difficult to see what material is selected in the material editor. That slight difference in the corners of the material box just isn't clever. Is there a setting, or a script to change it to something more visible .. ie. a bright colour? ps. I'm aware of Pan To Selection…
For some reason, I can only select edges on my model from far away, which makes things really difficult. When I zoom in and try to select I the cursor doesn't even change. Maybe I pressed some weird hot key by accident? I tried restarting max and it doesn't make a difference.
Is there a way of showing what you have selected in the viewport (or outliner) in the reference editor in maya? I know you can show what you have selected in the ref editor in the outliner but is there a way of doing the opposite? I have scenes with lots of duplicate refs and it's pain trying to find the right one to…
Shouldn't be any difficulties, you just need snapping enabled (with vertex mode on). Sometimes this can be problematic because modo likes to swap from vertex mode back to geometry when you change your tool or drop your selection. (that's with 701 era snapping anyway). The only other thing I can think of is maybe check that…
I havent tested it but maybe paint selection would work for you in this instance. (be warned paint selection isnt very good in max, its prone to selecting back facing geometry)