yeah, this is cool. Kinda the manual way to accomplish what we wish maya could do ahaha (Sorry, I don't mean to keep hijacking your thread or anything, sama) I've been lazily trying to work on a save selection script, but I'm not comfortable with where it's at. The reason is that Maya doesn't have any specific component…
I'm not quite sure what happened with the code I had originally posted here. Maybe something changed in the way Polycount displays code.. I honestly don't know why it got so messed up as I remember it showing correctly when I posted it. Here is a revised version. This should work correctly: // Orthogonal Camera Toggle…
Hi guys There's a piece of code i'm not sure how to write. Here's a small example of what i'm trying to achieve: I have two objects. They are parent constraint to each other. I'd like to write a piece of melscript to GET the name of the Parent object and load it into a Variable, if I have the child object selected. I'm…
Hi polycount. Hopefully this is the proper area to post a query I have regarding baking out an AO using Xnormal. Using high to lowpoly. I've browsed the internet, and have found a few similar issues, however their methods of fixing it don't seem to work for me. I imagine its something quite simple. The Normal map baked out…
Does anyone know a way in which you can override maxs default function to cycle through the selection region modes when pressing Q. I only ask because I use a pen in max and often find I accidently move objects when I dont intend to and sometime I dont notice to till an hour later! By pressing Q it goes back to the…
I'm having a bit of trouble with my ExponentialHeightFog in UDK. I've gotten the fog and lighting looking how I want, but there's a section of brighter fog that is in an undesirable position: This "orb" of light is quite close to where the player will be standing and I need it to be behind the big building so that it casts…
Hi there. I have a Hard Surface, high poly tank and low poly version moddeled in 3ds max. I have baked the high poly maps (Normal map etc). My query is if i want to add a rust texture which has its own normal map how can i apply this to pieces of the tank?? because the tank pieces are already using the normal map from the…
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:15168 We're just getting our Unity weapon packs online with Unity now. For the moment we only have the .44 Magnum, but many more are coming. (https://www.assetstore.unity3d.com/en/#!/content/46206) Every weapon comes with 3 LODs, 4K…
During an application process for a position outside of the CGI entertainment industry, its' common practice to provide CV- Resume' referee/s to support ones initial submission, in fact mandatory to do so where I live. Now, I've not worked within a 3D production setting but a friend related his recent experience, even…
Hehe fair enough :) it was just a passing thought and in reality it doesn't reflect on how well you've used your UV space at all, the padding issue is a prime example of what to remain aware of, I guess I found myself looking at my UV's and thinking although they were laid out right maybe I could use a bit more of that…