Hello all Have any of you successfully imported a complete modo scene into Unity? (with baked light maps and materials) I you have could you offer some tips and maybe a pic or two as I have yet to see this done with the unity engine. Thanks Pete:)
This view is from the setup tab in Modo. And this one from the modeling tab: How do I make the pose I created in setup to make changes to the original model, so I can take it into another application to sculpt?
Here it is https://www.dropbox.com/s/uqg3gl3stybpcos/Bake.zip?dl=0 ####BACKUP YOUR MODO CFG FILE#### before you do anything. Add the "Bake" file to your scripts folder and start / restart modo. Add a new "TAB" using the + sign and choose "Application" then BakeVP. You should then have the bake viewport. I cannot and will…
It's fairly ironic since Blender is the free and open-source software without a conventional dedicated dev team, but it's been the least buggy software I've used. The others I've used extensively being Maya and Modo. @JedTheKrampus Crashes are the least of the issues you can encounter. As an example, I was constantly…
I'm trying to bake the lighting effects into an object on Modo 901, but I can't get the Spec or Reflections to Bake The Process: I create an Vertex Illumination Map, then create a Weight Map, Finally I bake to render output But still no Spec or Reflection Any thoughts on how to achieve this?
Hi! I was looking through these forums, and observed the work done and I will have to say that everything is utterly amazing. This community seems like a great place to get some highly skilled interested people. Now, I would like to tell you about a mod, which we have named Renegade 2007. Renegade 2007 is an Unreal…