You can get to bloom and other post effects in view/World properties/Rendering/Default post process, if memory serves. You could also change the defaul post process chain, If you were creating a series of maps that you wanted to all have the same properties. To make things glow more, Height fog could kill the effect…
Originally I wanted to do something like a eye and tried the Sauron material I posted above but couldn't get the pupil working. Then this video popped up in my feed so I watched and used that since I really liked the glass orb look https://www.youtube.com/watch?v=mig6EF17mR8 Here it is in motion. Not totally happy with the…
Btw, Krita http://en.wikipedia.org/wiki/Krita is another alternative to Gimp. Here http://wiki.linuxquestions.org/wiki/Linux_software_equivalent_to_Windows_software is a table with the linux's equivalents of the Window's programs ( sightly old but valid ). About 3D and linux I think most of the 3D programs are…
Hi everyone. There is kind of a rant with the drawings of this post so here is the tl;dr version : I never finish my drawings and I really want to complete this one, I think it is the right place to show it and make it better. So here I am with a sketch that I drew during last night Overwatch Contenders (Rogue was quite…
Final Screenshots (see post on page 3) (Many of the image-link in this post are broken, have a look at my website for a complete breakdown of the scene) http://oskarselin.com/forest.html (original post) Project Overview Hello fellow polycount users! In this thread I will share my progress on a forest scene I’m currently…
Old Barn Hello there, this is a project I have been working on for the past two weeks working in Unity to build the scene in, Maya to model the assets and substance designer and painter to texture the assets and create the trim sheets. Any feedback would be much appreciated Reference Images: These are some of the reference…
Well, even getting feedback takes effort. You need to gain the respect of your peers. Generally this means posting frequent updates, communicating with people and implementing feedback when you get it. Finishing work helps a good deal too, anyone who shows that they are putting in a lot of work, taking feedback to heart…
Welcome one and all to the 95th edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Ideally, this would be a constructive discussion, rather than the apparent nay-saying and other silliness that's going on. It's a problem that I'm sure we'd all like to see cleaned up, users, mods and admins alike. Make the entry questions about game art. That'll serve two purposes in getting rid of most bots and would…
[ QUOTE ] armagon9177 you are fighting a losing battle in the eyes of the majority here. You came looking for soldiers to join your army and found it hard to recruit from the polycount ranks. Now by posting monster replies to defend your weak position, you are keeping your thread alive by turning it into a spectacle. You…