Since it is getting close and we need some time, let's get this party started. This will only be a challenge, no prizes. Just a theme and a deadline. Theme: Xmas gone bad! Your challenge is to make a small static scene that uses the theme "Xmas gone bad." This is left up to your interpretation with a few minor guidlines:…
Hi everyone. Doubt if anyone remembers me, it's been absolutely ages since I last was here. Used to make models for UT back in 99 and 2000 I think and was around here a lot, trying to absorb some knowledge and insight. I wasn't any good at it but I had fun and learned a lot. I stopped, and eventually faded from the…
Plop plop! I would to know if someone has a good reference or quick explanation about rendering an environment map in Maya... I checked the Polycount-Wiki in the cube map section but there is no line about it :( - http://wiki.polycount.com/CubeMap?action=show&redirect=Cube+Map The Maya documentation doesn't have a chapter…
https://sketchfab.com/models/196063ea306149a491c756e9284d176e Original Post 2/15/15 So, here’s my concept of the scene that I’m planning to make for the Polycount Tower project. Ever since it was announced, I was thinking about making a hand-painted scene. Around that time, I started playing WWE Immortals, a mobile game…
Update: We will be streaming live tomorrow August 22 on Twitch at 3 pm PST http://www.twitch.tv/zrozilacx Hey guys, I'm super excited to share the announcement of a project I've been working on for the past year with my fellow co-founders at Shield Break Studios. We will have a playable 2v2 arena build at PAX Prime in the…
Hello to all polycount dwellers, hope you all are having a great day :smile: Basically I would like to ask for feedback and/or improvement suggestions on my most recent drawings. I feel like they could still be improved but just not sure how to approach them. I don't ask for feedback often especially in forums like…
Well I'm calling it! It's been a bit since my last post and it's changed quite a bit. Hope you guys like it :) I had to down res for Polycount, but there are high res on my ArtStation. https://www.artstation.com/artwork/obL48m
Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .
Hi! You would need to use an appropriate shader in order to render an object correctly with an object or world space normal map applied. In the second video you can see that in the Blender material the space of the normal node to "object". Then of course the handedness of the normal map also has to match the software. So a…
Get a real portfolio site, the advertisements and all the other random stuff is annoying. There currently isn't even a easily downloadable cv (and looking at my site, yes people do download those things) or link to linkedin. There are a lot of resources here on polycount (from making a site to what webhosting to pick) in…