HI Folks, it's me again. Since the last post was better than I expected in terms of feedback and comment (which I have to thanks to the community). Now Im starting a new topic but this time wanted to share with you my progress in this new project that I'm working for an online workshop with the amazing brazilian artist…
You could check out http://www.thegameassembly.com/ they have both a 3d generalist education and a level design education. I think roughly 75% of the students land jobs too so I imagine that's the highest employment rate of any swedish game school. And yeah, concerning the letter, I dunno, maybe tell them a bit about your…
the polycount really depends on the type of game, platform and the object which is tough to explain a hard number for. The best way I have heard it explained is (for current gent console or pc) Use as many polys as reasonably possible to maintain the silhouette of the object and makes it easiest to texture/bake normals. I…
Yeah get all that. Been on the job for 9mths, though at times to be fair I'd found can be rewarding but overall really long crazy hours for not much compensation at the end of the day, considering the potential risks involved. So IMHO it's an industry as with most 'service' based businesses for that matter, are typically…
Yeah as Shawn has said its tricky balance to get right. The lack of scripting was always going to be a hot potato, and I see many comments from people stating that Maya is unusable without it. Personally I wouldn't quite 100% agree with that, but coming from a TD background myself, I get what people are saying. Alot will…
I agree with Luxury, the Massive Black book wasn't quite what I'd hoped, I guess I shoulda looked at the flip-through a bit more. It's not bad, but not really as inspiring as I'd hoped. Honestly the most inspirational art books I've ever read are John Howe's art books:…
PM me if you want to work on something together. I'd prefer if you had enough time on your hands to get this done reasonably quickly, and it'd be super helpful if you knew a thing or two about historical armor as well. I'm a huge fan of the realistic aesthetic, and I've always wanted to participate in the workshop, so here…
Substance Designer is finally up on Steam right there! Thanks to everyone who voted for us on Greenlight. The Steam version comes with a Substance template for creating assets for Dota 2. Remember the Dota 2 Texture Guide from Valve ? We took every step of the process and converted the whole thing to a single Substance…
I've seen a couple of people who've mentioned using the toolbag 2 beta on the hangout or on different parts of the forum. I swore to myself I'd buy toolbag if the Torchbearer got in since I used toolbag for the first time for that one's marketing piece. But since toolbag 2 is coming pretty soon and it's not a free upgrade…