I want to Bake Textures with 3Ds Max (Currently to render Hair Plane textures), but unfortunately, Multisampling doesn't seem to work properly with mentalray (or in general) This is my mentalray render: And this is the same Render, but with Scanline and Star Super Sampling: You see it's looks like shit in both cases,…
Hey guys So I'm trying to make fur via a texture with an alpha and render with mental ray. However, I keep getting a filled in color where the alpha should be. The color of the fill appears to be based on the color of the background object, so I'm guessing it's a photon or reflection issue but I'm not entirely sure how to…
Hey everyone, the studio gave me the honor of officially posting this job on the forums, however I am neither HR nor a lead so please do not send me your applications / resumes directly. I would be more than happy to forward any specific questions about this position to my leads and get back to you in this thread. Please…
I've only used 3D coat for retopology purposes and I was wondering if the experienced folk around here could share what makes 3D Coat such a powerful tool for hand-painted texturing. Doesn't Substance Painter offer as much options for this type of texture work?
Substance Painter pretty much has Photoshop's brush engine in it right now, so it's... actually really great for hand-painting even if you dont use the other layer stack and fill tools (though used in combination I personally think it's very powerful). I have a few of my fave brushes from PS in my shelf, even. I made this…
gallerie nocturne & chill ... + fixed wall texture. Made the graffiti larger, so tiling isn't as visible. + textured the firepit. Updated the model and did a quick sculpt and bake. - update firepit asset with textures, opacity and emissive maps. - work on sofa, table
Ah. Ya don't really need a terrain generator. They're geared for too large of scale. Those particular mini dunes look very close to Perlin's Turbulence function. My suggestion? start with a plane of N by N dimensions, where N is one side of your texture. Like for a 256x256 pixel texture use a 256x256 plane, so you have one…
Hello, my name is Jack and I am looking for help. I am currently in my final year at University studying game art and have decided that for my final major I would like to make a 3D platforming game level. I also decided to do it in a hand painted stylised theme. Which sounds great but the trouble is I have never touched…
| GAME ART | League of Legends Texture Tristana dragon handpainted texturing in Blender , I play league of legends pretty much everyday, and Tristana is my main character to play, so I decided to do a fan art for her little dragon puppy. https://youtu.be/U34QYKmaZ-I…
If I understand correctly, you have a unique texture setup. Can you show your material in Unreal? To texture landscapes, you should use "splat maps" and tiling textures blended using the splatmaps.