Only the Robogirl was designed by me, most of that was spent figuring out what i was gonna do with it. either a hard surface High Poly render to show what i can do with it or optimize it for Unreal, i ended up going with the Unreal plan. Some design choices i went with i later regretted (i find the ironman chest core…
I've found that very few games support the plug-in-player style of character modding these days. It really is a shame. After all, that mechanic is what Polycount itself is based off of. Naturally, Polycount has expanded to include all manner of game-related art. But in the beginning, it was the Quake II Player Model Pack.…
hey Dana, its late so forgive my bluntness and I hope none of this is taken as offensive. - First of all, you need to pick a focus. You have characters, props and environments on you page and that just tells me you don't know what you want to do. I suggest picking what you enjoy to do the most, get a few more pieces done…
Don't put the tires in, its a really simple prop tires take 3 seconds to do compared to things like full characters and vehicles, your doing good for your age but if you want to land a job in the industry you need to start doing some more complicated and more realistic looking objects: - First off i would rework your gun…
hi i'm sorry in advance if many points in this text reads like gibberish, my english is bad and it isn't my first language. I'm looking for advice, because i want to be a game artist , and i'm about to enter college but i don't know if i'm making the right decision. in the city i live in, there are only 3 colleges that are…
Hello polycount! I have been working on this scene in unity on and off for a few weeks. I really like where it is going but I know it still needs allot of polish and there are many things I want to change. Just thought I should get some feedback so I can know what to work on next. I want to add a character, add some more…
3D Artist (m/f/d) https://www.egosoft.com/company/jobs_en.php 14 https://www.artstation.com/jobs/gzw3 EGOSOFT is looking for an experienced hard-surface artist to work with us on our own IP “X4: Foundations”. As an artist at EGOSOFT, you will work in collaboration with the lead artist and the rest of the team. Due to the…
We've got some great new releases to share with you! Everyone's asked for more texturing tutorials, and this week we add another great drop by the world famous Damian Lazarski! Back in the day he melted our faces with an amazing video on Creating Foliage for UDK, and now he's returned to teach us all about making great…
Sweden-based group Knot Team is looking for competent artists to produce 3D models suitable for a game called Megachile Pluto, a 3D action/puzzle with platform elements. The game runs on modern 3D hardware, thus affording plenty of room for creative and expressive art. In addition, the game is a contender in the Swedish…
We are
hiring for multiple levels, from junior to senior, so there's no need to get
hung up on the title; at Climax Studios we are all about our team. You are able
to provide us with examples of beautifully constructed characters, clean
geometry, texture and material work. For the more senior roles a number of
years…