Im trying to transfer textures to a low poly character from several highpoly assets. Im using max's render to texture but for some reason max crashes if I try to transfer them at 2048. Anyone have any suggestions?
Hello, this one is my first work of render in real time, I would like that you were giving to me advices to improve my work. LOWPOLY 270 faces HIGHPOLY 468 faces SOFTWARE: Maya, Photoshop, CrazyBump, Mesh. thanks!!
I need to get my sub-d skills up to par so I've started on this workshop. I'm fairly certain I'd like to do a game-res version of this, so the highpoly will be adjusted for that as I progress. Here's the block out:
Hey all! I'm working on Jak from Jak 3 since I thought it would be cool to see a remastered version. I'm looking to render in a stylized pbr style. I finished the high, Thoughts and critiques very appreciated! HighPoly:
Holster highpoly is done and ready for sculpted details, just gotta make the straps now. Don't mind the ugly gun sitting in it, I just dynameshed my entire gun model to use as a base.
The normal maps have a ton of errors in them. Forget about colors or materials for now, you need to work on your bakes. Cant say much else without seeing the highpoly and the wires of the lowpoly.
Gauss, sure but only when i finish some other highpoly weapons. Bbob, yes but not all, only that visible somehow. SltrOlsson, glad you like it. :) MEGALOS, i use maya 2011.
Just to completely ignore EQ's recent post on How to Post on the Internet: Really really solid work! I really like your highpoly bevel widths, it all just reads so clearly.
I added a new scene, the M7 render scene that I posted here: http://www.polycount.com/forum/showpost.php?p=2118179&postcount=62 Also has the highpoly cage files in OBJ format
Love this project man! Really do. I think the last guy you posted got a bit too white. I like the more pink look on the highpoly. :) Keep up the great work!