On paper the specs look great, and if it does feature what it says it will feature then it will be awesome. Two things concern me however, firstly is the interface and user experience. I'm yet to see RIM get this right. Current BlackBerry OS examples are horrible, especially when compared to the likes of Android and iOS.…
whee! this thread turned out exactly how i thought once i saw "War on Christmas", O'Reilly, and mediamatters.org (who are *completely unbiased by the way)... the thing about schools calling it "Winter Break" instead of "Christmas Break" came from a school where the only (or one of the only) Muslim student(s) at the school…
Vertex Colors will help, but it is very difficult to get good gradiated (is that a word?) shading in small crevices without doing tons of little cuts to get your vertex coloration to fall off correctly. A map will let you get this detail a hell of a lot more easily. This all gets acerbated if your model is composed of…
Helpful Scripts: Monster has some great scripts. http://monsterblues.wordpress.com/ I really like the key tools but they're mostly for editing Eular curves on standard objects not necessarily for biped. It takes some set up on your part but once set up and saved its great. The biped tangent tool is pretty great too. Worker…
Sounds like you want a general mini-tutorial on UV mapping. Incidentally, I feel like writing one. I've only done this in Max, and the latest version I've used is 5, so this may or may not apply exactly to what you're doing. But the idea should be the same. - Open up the object you're texturing. - Create a procedural…
ok,so after some test this are the results that i've got . here you can see my model,with diferent types of edges(smooth,hard and avarage).i did them as this:unlock normals,set normal to faces and after for each individual model i set avaraged edges or hard edges or smooth edges. As you can see i get some wierd shadows on…
Heyo ! I'm trying to recreate a photo I took recently in Arnold but I can't seem to figure out how to set it all up correctly. Here's what I'm aiming for : And here's what I got : I'm pretty happy, I managed to get the reflections, camera position and settings to match (this is just a quick render without dof and low res).…
Vincent Joyau - along time member of Polycount - recently shared with me some of his creations for Bioshock 2. Primarily he was tasked with creating the weapons you as the player would use in Bioshock 2. Additionally, he was responsible for some attachments and a few modular environment bits. What a perfect combination to…
I'm working on recreating the Castle Caladan library from the 2021 Dune movie in UE5 as a portfolio piece, but I'm having some UV/texel density issues on one of the modular wall assets. Since I intend to use this in my portfolio, I really want to make sure that I'm using the proper technique here. Thanks in advance! --My…