Oh, and because Mop is sure too humble to post this himself, how about the game he is working on? Not only does Brink look fucking fantastic from a stylistic, visual and art direction point of view, it is a highly detailed, very technically advanced game. I feel this is a perfect example that Art direction and technical…
I work around this a little differently then most. I use The Onion Layer manager which lets you toggle on and off alternate textures for each layer. One material with the actual texture sometimes default grey, and another with a 25% opacity or wire. VERY handy for this type of thing. It's like making it see thru in the…
[ QUOTE ] The 2nd one looks weird . I mean it would look a LOT better with just one set of arms . Especially since the upper arms are smaller then the lower arms ...looks bizarre [/ QUOTE ] The reason his arms are like that is because Kraylor has the ability to drop down into a centaur pose (or will have as the current…
Re-uploaded Kevin's art, in the context of his original posts so it doesn't get lost, and so we see his work in context of his excellent commentary. Mind blown, so much knowledge shared, what a talent, and a great sense of humor to boot! Linked also in the wiki. * Gears2 Environment Art * UT3 & Gears Environment Art * UT3…
In marketing there's the concept of switching cost, which are costs which prevent consumers from substituting one product with another. Your product may offer more value, but if the switching costs is higher than that extra value, consumers won't switch. In 3D those are: costs for re-training or re-hiring art staff for the…
Hey Polycount folks, I've been a long time lurker in the forums, and its about time I ask for a full critique on my portfolio. I've been on active duty with the US Army for the past three years (long story), and most of my spare time was spent unlearning old ways and learning new ways of creating game content. I'm now…
Hello everyone. I am posting my work here in hopes that I can get some critiques on how I can improve my modeling and possibliy some solutions to the problems that I am facing. Thanks. Here is the breakdown. screen capture freeware free photo hosting upload gif from url [IMG][/img] upload a gif Both the AO and the Normal…
Hello polycounters ! This is my first post here, so don't kill me yet :smile: For the past few days I've been working on this mp7. I am right now in the texturing phase, and to be honest, I hate my texturing. I'm not doing it out of a concept so I am totally lost now, it looks horrible, so I feel sorry for your eyes…
Most Recent: Texturing in Quixel Suite 2! Hey Friends, this post is to document my process of building Gabrielle from Xena Warrior Princess and to get critiques to make this model my best one yet. First lets start with the pose I am wishing to achieve.. and here is my Pinterest board for reference of the actor Renee…