I'm no programming expert but I always imagined something like this would fix the problem. //fake-code Layer_1.rename('High Poly Helmet') would intelligently replace the spaces with underscores or maybe add a label attribute to be the layers visible name in the layer area. Layer_1.relabel('High Poly Helmet') and then the…
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. We’re looking for a versatile Lead 3D Environment Artist to Join the Palia team! Expectations and Responsibilities: Lead the…
Wow, so many responses! Thanks to you all. And all are helpful. I am going to try Dilation first. And @ solar, is "textools" a plugin? Is it free? I think I have got a lot of options open. Also I would like to know more about my second option, I am trying to be more elaborate in this regard, what I meant earlier is: * In…
NPCs for the game "The Mobius Machine" from Madruga Works https://madrugaworks.com/mobius/ The action takes place on the Isolaria moon, a world barely colonized by humans in the past and infested of vicious local species which the player should fight while explore the abandoned facilities of the colony. Some of these…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
the problem with OP switching to blender is that the entire archviz space is max based - max is objectively better suited to dealing with anything precise/cad derived as well. I've not touched it in a while but max's python (to me) is similar in feel to pymel in maya It's a lot less stinky than maya.cmds but you're still…
Hi! I am doing some landscapes. Texturing in Substance Painter with pbr materials. What is the preferable way to increase normal map intensity to match other masked layers? Using levels on a normal map and with an upper slider? Or using a contrast filter to increase contrast? If I play with the level slider, I can get some…
From the main DDO window, you can click on the dropdown arrow at the top right. This menu will expand to open up many options, including Copy Mask to All Maps and Copy Layer to All Maps. CMtAM will copy one mask on a layer to its duplicate layers in the other channels. CLtAM will copy the layer contents instead. If you…
I dont have a set process, it changes according to what it is I am texturing but basicly I try to do this. 1st layer base colours(usually 2 or 3 solid colours) 2nd layer lighting and shadow 3rd layer details (decals, paintwork, scratches etc) sometimes 4th layer(baked AO on multiply) then more layers get added inbetween…
It's been far too long since our last Folk Tale update and as you might expect there is a heap of cool new stuff to share. We've been focused on improving and adding content to create a richer world. There's new characters, an entire new set of hand painted buildings, traps, overhauled zones, new animations, bug fixes and…