Hi polycount, I'm relatively new to UDK and I'm having some issues building lighting in my level. Here is the short actors list for my level: When I try to build lighting it fails. After looking at the log it appears that I'm running out of memory. I currently have 8GB, generally using ~2.7 GB before the lightmass build…
Ever wanted to know how to create your own custom brushes? ctrl+Paint has a new video that will teach you the ins and outs of creating custom brushes in Photoshop. If you've never heard of ctrl+Paint, then you're missing out on some great tutorials and a wealth of handy knowledge when it comes to digital painting and art…
Hello i made this butterfly using maya, zbrush, xnormals and photoshop. I hope it will get accepted. LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=367083317&searchtext= please vote
SDK Master Thread What this thread's for Over the years the Polycount community has created and released many SDKs for people to practice and enhance their skills through. But they have been spread out, thrown across many threads and posts, making it difficult to know what was available. This thread aims to amass them all…
Hey folks, I former user in XSI and working in Maya past 2 years and Maya is a severe shortage of Quick Primitive Creation from poly, edge and vertex normal. I know few ways how I can do it inside Maya, but it needs a lot of click-clack and I hope Maya have an easy way to do it. Here a video how it works in…
Hey everyone. So this is my first completed tutorial, and I figured I would make a thread for it once it was all finished. Just a note beforehand.. the other tutorial i was working on is on hold, and im not sure if ill get back to it yet. but anyway.. In this tutorial I will show you how to start with an existing concept…
The version is 3dsMax 2018.4_Update There are 2 normal SSDs 6Gb/s with Seq Read= 455MB/s and Write= 367MB/s resulted in test. The file size is 800MB uncompressed and i have the same scene file around 60MB when i have enabled "Compress on Save". For me the weird part is when Reset option is taking place: it hangs on 1 core…
Hey Tom and thank you so much for the warm welcome! Anatomy is always one thing I think I nailed but then it seems I didn't :P It's sad as I don't really see it myself, even when they are very clear but that's why I need to keep going. I'd like to mention that the first one is supposed to be a child, at least a young teen.…
In the context of long thin triangles, it refers to the waste of shading processing when you have a surface that's not triangulated with care. As a necessary step, a GPU will process triangles in a way that is efficient when rendering the interior of triangles, but not so efficient when rendering the edges of triangles.…