Auto High Poly (maya 2016 EXT 2 ONLY!) Hi everyone! So after a loong time of messing around with mel I've finally gotten the time to put this together to share with the community! Just take my script and make it a button on your shelf! After that the rest is easy, just follow the instructions below (animated gif!). Notes:…
Tachikoma from Ghost in the Shell: Stand Alone Complex Season 1. Started in 3ds Max, then finished in blender, Bake in Marmoset Toolbag, and textured in Painter. Below are simple screen grabs in Painter with basic viewport settings. Thoughts are welcome on anything but I am far more concerned with material definition than…
ah sorry. completely misunderstood. This isn't a virtual texture as such despite needing the setting enabled. I'd assume the setting needs to be enabled to support the reatlime painiting. reading the docs - you should be able to combine your mesh paint with world aligned textures but it doesn't look like you'll be able to…
Hey guys, would you be so king as to look over this, more for the flow and layout than anything else. I still have a long way to go before its filled with yummyness, so most of the stuff in there is subject to change/finishing....but i wanted to get a start on building this site.....its a blogger hack! :) I actually…
These are mostly general lighting questions that can apply to most engines, but since I'm working in Unity, I'll post here: 1. For all my assets, Ive just set them to generate lightmaps. After I bake, I get an error stating that 2000+ items have overlapping UVs. Though the bake looks fine. Do I need to worry about making…
this is more of a for fun, "see if we can do it" project. the group is all students, and we just thought it'd be cool to try it out. My reasoning behind choosing the construction set to Morrowind/oblivion is because there are a lot of mod's already created for oblivion so I didn't think it would be too difficult to figure…
Aahh ok, I get it now. Haha I would have assumed unreal had a material type that let you do that, i see now what you mean about the decal thing being more technical than it seems. But yeah, thanks a lot for building that set-up, I intend to play around with it in the next few days.
I completely agree with rollin. It's a waste of resources if you choose one over the other and it makes you're pipeline a bit of a nightmare if you see them as opposing factions rather than as part of a possible solution. I'm mostly going to talk about faces, because that's my point of reference but it applies a lot of…
Hey Julien, I have some experience with Designer/Painter pipeline. I'll preface this with I am a Material/Environment Artist. I've done a lot of research on the topic and I've described to one of our Tech Artists what I'd like to see in the pipeline and he has implemented the more technical side of things. So I wouldn't be…
hi,all as you can see the attachment .I have 2 UV set .One is for lightmap.The second for texture display.In maya window,I can not see the right texture display. The reasons is that maya reads the UV of lightmap.How can I let maya read right UV set . please help me ........