Team name: Game Addict Developers Team Project name: Dark Future Brief description: An extreme natural catastrophe happened and our world suffers severe changes! Full continents have been submersed and millions of people have died. The world become no more than a few isolated islands populated with the survivors of that…
[EDIT] Current progress: _______________________________________________________________ Howdy! It's almost that time of year again, and even though I imagine this environment is likely overdone, I'm taking a crack at making the cozy interior of a Hogwarts Express coach. Figured I'd start this thread with a completed…
I think you falling into the trap of wanting to make all your female characters "attractive". This is fine, but because you are doing this you are modelling them all on the perfect face to you. So they all end up looking the same. Where as loads of different faces can be "attractive". Im guessing you have a thing for…
First post, so apologies if I get something wrong. Basically, I've been working hard on this original videogame character for a while now. And nothing is sticking. In fact, it's been going on for so long I've built up this big happy family of consistent trial and error. None of these truly fit the bill for the cute…
Without putting too much pressure on yourself to get it perfect the first time, because you very likely won't: Don't rush through steps like UVs, or there's a good chance you'll come to regret it later. Obviously experience plays a role, but take your time whenever the circumstances allow it. In the end, UVs are like a…
You don't need to animate, just select a bone from the list, select a bunch of vertices to attach to that bone and click "assign". That's it, once you have assigned all vertices to some bone you can export (use "Select Unassigned" to search for stray vertices once you're done).
Simple clay render combined with a 3 point light setup will get you far! This can be done with any render avaible for 3ds max, I personally use V-Ray since its also the renderer I use at work, however you could do a super simple setup with the default scanline render: 1 - Assign a standard material to your mesh, you can…
I haven't had a single problem with the skin mirroring yet in max8. First I make sure I have one bone selected that is fairly certain to copy correctly like a finger bone. Then I go into mirror mode and look at what is in the red. Generally red should be objects that can't be mirrored such as a sash that is on one side of…
Just would like to share my experience . it's awful. Chat hallucinating all the time. Invents nodes out of a blue . Some never existed output parameters . Wrong expressions . Misguides you all the time . So amazing contrast with Blender where it writes its own addons , create node tools under your requests or draw you a…
Heya folks, been out of the art posting area of the forum for a while now. For the past ~4 years I'd been working at Cryptic Studios as an fx artist on multiple projects, and got laid off at the end of October; time to get caught up with what I've been up to. Due to comments from former coworkers, I'm removing the video…