Hello, I'll explain what's my goal in another paragraph but I'll start by getting to the point. I want to see an overview of my world quickly. I was going to use a 2D vectorial software (Inkscape) to make a bird's-eye view of the world but then I thought there might be a--very--simple software, basically a 2D vectorial…
Company Description A leading publisher of digital and social games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and is present on all continents, distributing its games across 100 countries and employing over 6,000 employees. As…
Hi, This work is inspired by Marvel comics "The Wonderful Wizard Of OZ" concept by Ed Mcguiness. I've done the base mesh in 3ds max and all the sculpt/details in zbrush. I rendered in Vray and did some color correction in photoshop. I hope you guys like it! =D
Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.
I’m a really big fan of this character, so it was a pleasure to sculpt. My goal was an old and tired Hulk facing you. It was sculpted and hand painted in zbrush, exported to 3ds max, groomed with Ornatrix and rendered in Vray. More definition and images here: https://www.artstation.com/artwork/bW03a Hope you like it! Cheers
Hi there I'm trying to get a similar output in maya of the c#code below: basicly I'm trying to create a second UVset and then move each vertex by a given vector, (u=0, v=1/vertexCount) in which vertexCount is a number of vertices. Each vertex v posision is actually offset by v=1/vertex count, so for 4vertex plane vertx's 0…