Hey everyone, so I started using XSI about 5 years ago then made the switch to maya about 4 years ago... I've never touched max except maybe twice. I have no idea how to use it at all and was wondering if anyone knew of any good basic tutorials to get me started or a website that could walk me through a transition or…
Hey! I started working on this a few weeks ago, as I thought it would be an interesting project to do in order to get to know a large number of different 3D software. I started learning 3D modelling from scratch in May, so it seemed like a good challenge, and it certainly has been this far, quite the learning curve I have…
You may want to check into Marmoset Toolbag. It is a real time rendering engine that is reasonably priced. It is great for testing and tweaking textures because the results update and if you are using two screens you can get fast feedback. Unity lights are similar to Maya lights. I often set up a scene in Maya to test…
Just an update. I went ahead and bit the bullet on a Core i7 Ivy Bridge today as they were on sale. My previous CPU was an i5-2400 clocked at 3.5ghz, which is the same speed as the i7-3770 I bought today. The difference beyond the Sandy/Ivy bridge is that the i7 does 8 threads. I expected a twofold increase in lightmapping…
So i have the same problem here. I'm using packed textures to deliver Roughness (Red Channel) Ambient Occlusion ( Green Channel) and Cavity in Blue Channel. I already setup the texture node to be masked instead of color. And my packed texture its already in Maked mode instead of DXT compression. But i still not having the…
thanks king mango the production quality build takes about a hour however i have a i7 quad core 8 thead cpu, however when changing the lighting alot i set udks lightmass importance volume to a smaller area so that my builds don't take long which allows me to change and rebuild multiple times. unfortunatelyI dont have time…
alright, finally got a decent bake on this bizatch. BUTTTTTTTT..... imported into UDK, and i'm running into the "half dark / half light" issue. spent the entire night looking for the answer and have come upon a few threads on several forums that pertain to the same problem, but none of the suggestions i have come across…
Nice one Carter. If I'm honest, I preferred the first set of images to your changes. I like the overall vibrancy of it, though it is a little void of lighting detail. I miss the orange and yellow! :P Great work by the way, it's looking promising. Few questions: Did you texture most things individually or use tile-able…
Update time! We made a lot of progress in the past few days, polished a lot of stuff and got a new ceiling. Looks much more structurally sound than the previous "hole" :P (This is a medium setting light bake so bear with me) The ceiling is made from just a few pieces (the big dome was broken up into smaller bits for…
Okay I'm way overdue on an update. It took me forever to realize that I forgot about lightmaps in udk T.T That's why I never got the shadows from the windows. So all I've been doing is been playing with the lighting trying to get some of the colors from the reference and to get a mood. Takes me forever since it takes my…