Hey, so the main point of this thread is just getting some feedback and thoughts about a tool to help with a student game I'm involved in. So, briefly, we're working on a dungeon-crawler (ish) using Ogre. The environment will be created using a tile-set modelled inside of 3ds Max. Now instead of putting all this together…
i dunno i have the feeling with every version of 3dcoat it gets worse. i get more errors every time i update. visual glitches like this: import works, export doesnt? oh no just different colors, export works. the UI is full of this stuff. or here: then this retopo ui, i gave up complaining years ago. it used to be nice,…
Hello everyone, I am wondering what is the best workflow for character modeling using Marvelous Designer with ZBrush and Maya ? There are many sub-questions I have related to this question :* For the final character model, should I use thin or thick clothes ? * When do I apply thickness ? Marvelous Designer gives you to…
Or like Substance Painter but working in 2d space with pixel snap precision . Something simple like 2x2 ? Vector style maybe including vector curves to scatter small things along. With color range selection ? Something for quickly compositing materials from already existing pieces , not even any 3d preview is necessary but…
Hey everyone, I'm having an absolute nightmare right now. So I've been heavily avoiding creating environments for a very very long time... the few I've done recently have been so lucky because it's somewhat avoided the issues I'm about to state but I've reached an impasse and desperately need reassurance/reeducating on how…
@Fabi_G .. ok i will sorry i didn't get you the first time. im doing another export at the moment but i have to wait around 50mins till blender is done exporting :s my PC is pretty old unfortunately. will be back to you with the the UV layout asap
Fibermesh on its own never gave good results IMO. Perhaps it's a quick fix for those who don't want to or can't get their model out of Zbrush but it lacks so much control over every aspect of a hairstyle. Any groom done well you want to keep control over as much as possible not cross fingers when you set the strand density…
Hello everyone, since I would like my software to be used by as many people as possible, also and above all to receive feedback, I created a web version of the current version v1.2 for windows desktop. The web app is available here: https://www.digiklay.com/webgl-build/ Registration is not required. Although most of the…
Spring 2019 registration is open at CGMA! CG Master Academy is here to help artists connect with industry professionals and offer arts education that allows you to improve your portfolio without spending hundreds of thousands of dollars. They are a company founded by industry professionals that try to make sure the…
@EndlessTinker What's right depends on what the model is being used for, what the desired result is and any technical limitations or special considerations that need to be made for it work in the engine. There's overlap in the general strategy of laying out topology for models but what's acceptable in a low poly model will…