Hi art folks, I could use a couple of pointers if anyone has the time. I'll try and keep this concise. Quick backstory for the sake of context- I market myself as an environment/props artist. I started a model of Thunderbird Shadow from the TV series Thunderbirds Are Go, just as a fun self-indulgent side project to improve…
Hello! My name is Diana. I have been developing in 3d for the last two years with ups and downs. It started with a 3d generalist course then a lot of youtube self-help videos, then tiago klafke's environment course on gumroad, some non-profit projects, some attempts to sell models on sketchfab. So it all lead to portfolio…
Hi, My name is Miles and I'm a 3D environment artist currently interested in full time employment based in the UK. My strongest point is the skill to make believable worlds with an eye for lighting, mood as well as producing detailed props. Portfolio: https://artofmir.artstation.com/ Thanks for your time, Miles
Hey guys! This is my first ever post here... I'm terrified. (I stalk here a lot) I've been working on this prop on and off for the past few months, it's modelled in Maya and textured with Substance Painter. I based it on a lot of cool abandoned photography from Maison Kirsch (would like to create a few more props based on…
Hi, So I am making a management/builder sim that involves interior design, eg. many unique props, like The Sims series. One thing I am still not quite sure is how many polygon to spend on my unique props. I want to share my current line of thoughts: please let me know whether they make sense and whether I made any obvious…
Hi everyone,my name is Ksenia and im a 3D Environment//Prop Artist. Portfolio: https://www.artstation.com/arixxibaby My skiils: Create props\enviroment -Low Poly and High Poly -Hard Surface modeling -Stylized modeling -Sculpt -Optimzed UVs -Retopology -Perfect Bakes -Textures in PBR and HandPainted Soft: -Maya -Zbrush…
At GDC I got some great feedback and direction from some wonderful people, and the broad strokes is I'm going to begin focusing on "hero" props, and I'm going to start to become a lot more active on the forums. For this project I'm going to be using concept art by Blizzard artists. My plan is to use ZBrush for the rough…
MOTION LOGIC STUDIOS is looking for Modeling Artists!! We have a few projects going where we need everything from Characters to Props modeled. All with varying styles and designs so be ready to dive in to a few different art styles. Please have at least 3 years experience modeling characters/Props SKILLS REQUIRED:*…
Hi Poly count, In a dev kit like UDK, what would be a reasonable poly count for props such as doors, desks, or basically any prop that would help populate a level. I find myself modeling often but without any idea what to shoot for as far as poly counts go. Thanks in advance.
Hi all, Here are 3 different prop packs I've made that all come with 1 LOD and texture variations. 20ft Cargo containers https://www.assetstore.unity3d.com/en/#!/content/48000 Concrete Road Barriers https://www.assetstore.unity3d.com/en/#!/content/47990 Miscellaneous Industrial Props…