*Thank you to everyone who applied! We’ve successfully filled the position and are no longer accepting applications at this time. We will reopen the posting whenever we have new openings, so please keep an eye out for future opportunities. We really appreciate the time and effort all applicants put into their…
Let's say I want to add a stereo jack or a USB port to a smartphone I'm modeling. I don't want it to be modeled -- it's a lower poly model -- but I want the normals. Do I have to model it out, or is there a different way using alphas/bitmaps? How would I accomplish this (using Maya/Substance)? Thanks!
Hi I have made a player model in Maya and have used a great plugin to export the md3's, .skin etc written by the guys at http://quakerally.com I can't get the model anywhere near the floor though. I have moved various md3's , and all the tags etc up and down but the model just seems to float in mid air. I even added a…
A moddeller is required for high and low poly modelling for a DoW mod. Concept sketches will be available, although if proposed sketches are unrealistic then the modeller may make their own designs. For more information on the mod, please visit The Plague. If anyone is interested please get in touch with me either via PM…
Hello, this is my first post on the forums as well as the first time I tackled a character model. This was part of a University module I was worked on that introduced us to character modelling and programs like ZBrush and Substance Painter. It was certainly a learning experience but I am quite happy with the final outcome,…
I'm currently in my second year at university and in one of our modules we're learning about body modelling. This is my first attempt at it and any feedback is greatly appreciated (especially when it comes to editing edgeflow)! I'm pretty much learning as I go. This is my initial body sketch that I started to model from…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Hi I am in needed of a freelance who can create a realistic 3d character model with textures.I don't need any rigging.I only need someone who has atleast 2-4 years of experience and create realistic 3d character models as well as textures. Here are the details for the budgets:- 1.maximum budget is $500-$700 for 1 character…