Digging the thread up again! This time, it's about executing MEL scripts on startup. I have a bunch of MEL scripts in "My Documents/maya/scripts" (which the Maya Help tells me is one of the default directories for scripts). These scripts have global procedures defined in them, but it doesn't seem like they're getting…
Hey guys, I'm working on my first melee weapon. I wanted to post on here first to get some feedback before moving forward onto the spec and gloss. Thanks in advance.
Hey Guys, Presenting you this post apocalyptic melee weapon. Art-station link- https://www.artstation.com/artwork/2xmLAg Concept by -- https://www.artstation.com/zenitium https://www.artstation.com/artwork/znq2m Rendered in Marmoset. Texture in Substance Painter. Hope you guys like it. Thanks
Hi there! I've decided to do a side project while not in a modeling class and build the Melk Abbey Library. Any constructive criticism is much appreciated! Here are some images of the library-
Hi everyone! Here is some models from pack I'm working on. There will be 30 models (Blunt, knife, axe: 60-400 tris, 512px texture for each group). Please feel free to comment. You can buy it here: Melee Weapons
great presentation at Siggraph http://on-demand.gputechconf.com/siggraph/2016/video/sig1616-jerome-derel-sebastien-deguy-next-gen-material-edition-substance-designer-mdl-ui.mp4…
Hi, I'm currently working on my final college project where I have to make a game in this case I'm using unity, the project consists of a game similar to Rogue Squadron / Tie Fighter. I want to try to implement a similar damage model to that star citizen, I work with 3ds max and I would say my level is slight below of a…
Just started a weapon collection project. I was inspired from the original Fallout games, Last of Us etc. Planning to have baseball bats, sledgehammers, shivs and other improvised weapons. I am also making variations for them too. I am open for any recommendations, what should I also add, what would be a practical melee…
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…
So just wanted to give an update. I ended up doing some scripting in MEL to automatically create layers (so I have aluminium layer, a chrome layer, a rubber layer... breaking things up by material). These are not render layers, but display layers. Then I wrote up some MEL to give me a window with a few sets of buttons on…