- Second take on displament mapped characters from yesterday and today (posted similar stuff in zbrush forum last year) - I have been trying to develop workflow for myself for diplacement mapped characters - it is actually the same procedure as making normal maps in zbrush and then using them in 3dsmax or games... but…
Anybody seen any grooms/particle hair being utilized outside tech demos, 'meta humans' and odd little indie game prototyping a la 'look what I made in 5 mins in UE5' so far? All I can think of in actual commercial product is the FIFA replays. That tech may have spread into other EA sports titles for all I know. Other than…
As much as I would love to be able to purchase regular updates of full commercial 3D apps, the fact of the matter is that I'm not wealthy enough to afford such an expense, especially when my skills of a modeler aren't helping to pay my mortgage. Got to prioritize, and hundreds of dollars for software that earns me no money…
A couple things. Animation for movies or games, while different, it's still animation so all principles still apply. Movie animations are obviously more cinematic and are more acting based(aside from game cinematics) and game animations revolve more around cycles and some cinematic stuff. Those books are golden, they'll…
Jon: 1: I'm pretty sure that the exact nature of perspective is up to you (ie you can make it full 3d if you like or design for fixed semi ortho cam.) The list of games mentioned are almost all 2d so a 3d extension of that sort of gameplay could well be acceptable. Even the 3d versions that hit the arcade later are all 2d…
rooster: thanks mate! i worked a little more on the the cloth in general and i think the anal region may look a tad better. as for the boots, i really didn't have a lot planned. i was working on the helmet at one point and i realized that i was starting to get too techy and adding too much, so i kind of steered away from…
On a website usability note, the flash viewer you're using really makes things more awkward than they need to be. Personally I'm a fan of the lightview-type stuff even though many aren't, but that flash setup doesn't allow large views, doesn't allow titles or notes on your projects, and is just generally slow and…
About a month ago I came up with a list for a new image. I have a few more apps in a folder at home that I plan on testing before adding to the list. I have been planning to investigate virtualising some of the apps and Deep freezing. Anyway, here is the list as it currently stands; [size=+1]OS Updates and AV [/size]…
Go here for all your Maya tut needs: www.digitaltutors.com check out all the free quicktimes. Things in Maya have different names than in Max, so you can't assume that because you can't find the exact feature in Maya that it was "not invented for Maya". Sorry about your shock-factor on using Maya. No, it doesn't need a…
My name is Joseph Taskis and I am studying BA honours: Games Art at the University of Hertfordshire. I have been tasked with finding a team and make a games trailer. The important parts of the brief are below: [FONT="]Brief:[/FONT][FONT="] Production of a 1.10-3min Short Real Time Game Trailer, Cinematic or Fly…