Hey, i've been working on this sculpt for a while and I think its time to get some feedback on it. Originally it was going to be for the CGHub Warriors comp but as Mudbox absolutely refused to work properly I ended up working on it in ZBrush for a personal project. Its been quite interesting so far, sculpting anatomy in a…
Hello ! I've been 3D sculpting for around a year now and I was curious what kind of jobs I can get in that field so if I got that path :) I would prefer something more character oriented like figurines cause I don't really like doing tedious retopology Thank you all in advance !
I want to get better at modeling faces and aside from pure practice with references I really want to try a course by a professional. I am hesitating between likeness sculpting with Frank Tzeng (charactere artist for the last of us and uncharted and yes, I use Zbrush) andthis book about facial expressions which was…
Alright, so I did a little playing around with Sculptris, and was having a pretty decent time sculpting on a triangulated mesh. I noticed that Zbrush's Unified Skins were adding some triangles as well, and they were really not noticable to sculpt with. That led me to trying this, which is sculpting on a decimated mesh.…
By UVs aligned I mean the UVs are laid out on the base mesh that is going to be sculpted. Then after sculpting this base mesh is retopologized but the UVs are untouched. So it's a different number and translation of verts, but the UV shells are roughly aligned. I've resorted to exporting the Sub Div 0 into Maya as an FBX…
/waves I am. I'm a Linux guy now. Been running some flavor of Debian for about 5 years now. Windows 7 was my last Windows. I'm running zBrush under WINE (it has a few quirks but is entirely usable for what I'm doing), and in the rare instances where I need 3dsmax I spool up a VM and it's pretty darn seamless. Nomad Sculpt…
Nice character! When sculpting the blank try and relax the pose. Feet apart and splayed. Hips slightly forward, arms 45 degrees and hands relaxed and or fingers splayed to combat the rake look of the fingers in the end result. With the hips forward turn the figure to the side view and balance out the shoulders (backwards)…
I have used Super Sculpey in the past and really enjoyed using that to sculpt with. It is good for smaller sculpts, although if you have to do thick pieces of sculpture it is better to bake it in multiple layers - or use another material underneath to block it out and then go over it with Sculpey. If you go miniature…
So I'm trying to learn character sculpting in Zbrush. I have a lot of experience in 3D but only in environment (mainly vehicle, prop,...) I have done a few character sculpting project but only in a basic level. My knowledge about human anatomy is average.My goal is to become (or at least try to) an expert in character…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…