Hello fellow Polycounters and Dota2 Workshop artists, In case you lived under a rock the last couple o days, which can happen, ESL One Frankfurt 2015 is going to happen on June 20 and 21 of the coming year (as stated in title 2015). Me personally had a blast at ESL One 2014, I had the chance to meet some awesome people and…
Hello guys! I've just installed new Max 2012 and can't understand - what is it doing with my normal maps? So here is screenshot of two renders with same model, quality, prefs etc. First is Max 2011, second - 2012. 3ds Max 2012 does something mad with uvs, realtime render shows exactly same problems as other. The seams…
Hello everyone I've run into quite a problem that I haven't been able to resolve so far. To put it simply I'm trying to make custom meshes for a new race in Skyrim (the old one, not the SE) and I've used Caliente's BodySlide to generate the starting meshes that I've modified for the race I want to add to the game. Thing is…
This is my year of hardcore improvement as an artist. I'm going to break it down into monthly chunks and dedicate all of my spare art time to a specific discipline. So far it breaks down like this: Dec 2012 - Digital drawing/painting Jan 2013 - High poly modeling in Modo Feb 2013 - ZBrush sculpting (not sure WHAT exactly,…
Download: https://www.dropbox.com/s/htxdfvllh94lils/Martinez_Macro_Playback.mcr?dl=0 One of the banes of my existence (with 3ds Max) is that you can't have the Curve Editor open when you hit the play button because the viewport slows to a crawl. You either need to deselect all your objects, or you need to close the editor.…
Hi there! I'm a French concept artist and illustrator: I mainly work on video games and boardgames. I worked 3 years as a full time 2D artist at Ankama on Dofus (an MMO game) and I am now a freelancer. I'm a noob here, but I hope to have some critics from the Polycount community to improve my art: there are so much…
How exactly are you supposed to find things in the documentation for Max 2017 and newer? Google no longer indexs it, and the built in search feature seems to be in a barely functional state. I use the documentation a lot when doing maxscript in Max 2016, but it seems like starting with 2017 there's simply no good way to…
Hi, i am using Mac OS X, so i can't use Max. I started couple of months before with Maya 2014. I had feel that Maya is best and other programs like Blender/Modo/SoftImage are just little brothers. Today i know that they can be maybe better in modeling (that is where i am interesting in - create game assets), but still not…
Hi I'm working on a script in maya 2019 the unfold vertical command is uvTkDoUnfoldAlong(1); Can anyone tell me the unfold vertical command for 2017 and is it same for other previous version also? Because when I'm running my script and it is giving me an error in 2017 version.